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About

Based in Sydney, Australia, I aim to create projects that express my love for the medium, through both the written and practical form. 

I wish to craft new and diverse gaming experiences, relevant to every type of player, something I've wanted to see in this industry for years. To be able to utilise a medium, especially one as interactive as gaming, and deliver a meaningful and memorable story is a skill I seek to develop throughout my future.

I have a particular interest in UI, both from a design perspective and a UX perspective, wherein I want to be able to keep the ideas of form and function in a tight balance.

 

Outside of games, I enjoy reading up on ancient history, dissecting horror films, and engaging in discussions about pop culture, social politics, and anything LGBTQIA+.

I'm currently reading Gone Girl and am halfway through watching the Sleepaway Camp film series.

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Skills

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I am strong and confident in my abilities in the Microsoft Office Suite, especially in Word and Powerpoint.

I use Word as a means of documentation, and Powerpoint for presentations and design prototyping.

I am comfortable using Excel, using it previously for production schedules and similar task matrices.

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I am comfortable in the Unity engine environment. 

Am able to write light C# code and set up scenes.

Fully aware that I'm not the best programmer, but am currently teaching myself basic C# so I can better understand the different game development streams.

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I am comfortable in the Unreal engine, with particular interest in the Widgets section (UI).

Fully aware that I'm not the best programmer, but am currently teaching myself basic blueprinting so I can better the engine.

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Have used Git repositories within SourceTree and Perforce as a means of source control.

I have also become confident in using Unity's in-engine source control, UnityCollab.

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My Photoshop skills are strong and I use it regularly.

In regards to game development, I use it for design prototyping, icon creation, and concept art.

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I am able to quickly create 3D models in Maya.

I am also comfortable in UV unwrapping these models as well as applying Photoshop-produced textures and materials.

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